Larian Studios Explains Its Application of Machine Learning for Next Divinity
The team behind popular RPGs like Baldur's Gate 3 and Divinity: Original Sin recently unveiled its new project, generating immense anticipation within the industry. However, subsequent statements from the company's lead designer have brought a new dimension to the discussion, focusing on the team's approach toward AI tools.
Augmenting Workflows, Not Cutting Jobs
In a new message, Larian's director outlined that the developer is employing AI technology for specific ancillary tasks. These encompass developing PowerPoint slides, creating early-stage visual ideas, and writing draft text.
Crucially, Vincke made clear that the end content in the game will be created entirely by actual artists. "Our team is writing all the content in-house," he stated.
We are actively expanding our pool of storytellers and are currently forming writing teams.
Given that concept art is being particularly referenced — we right now have twenty-three visual developers and have roles to fill for more creatives.
All our efforts we do is additive and aimed at enabling creatives to spend greater focus on the creative process.
Every AI system applied correctly is a boost to a creative team process, not a substitute for their talent.
Responding to Feedback and Defining the Path
The news of using AI originally sparked unease among some the fanbase. In response, Vincke issued more elaboration on public forums.
"At Larian, we employ AI tools to explore references, similar to we use search engines and physical media," he explained. "In the very early ideation stages we use it as a rough outline for layout which we then replace with authentic artwork."
He noted, "Larian brings on creatives for their unique talent, not for their ability to replicate what a machine suggests."
Focused Uses for Machine Learning
Vincke had previously detailed the studio's focused strategy to this technology, grouping its use into key functions:
- Automation of Tedious Tasks: Areas like motion capture cleaning, voice editing, and technical processes like adapting animations for different models.
- Rapid Prototyping ('White Boxing'): Using technology to quickly build basic mock-ups of mechanics to experiment with concepts ahead of complete implementation.
- Experimental Frontiers: Researching how machine learning could one day enhance emergent gameplay, specifically in managing unforeseen permutations in a detailed game universe.
He specifically noted that key artistic disciplines — like music composition — are are in no way fields where the team is replacing artistic talent. In fact, Larian is recruiting more in these very fields.
"Larian is neither launching a game with machine-made assets, and we are certainly not looking at reducing teams to swap them out with AI," Vincke summarized.